So far, AR gaming has gained the most traction on mobile phones. The idea of artificial intelligence has been expressed in gaming for decades — most prominently in non-player characters, like the colorful ghosts in Pac-Man or the innocent bystanders in Grand Theft Auto.
In recent years, gamemakers have taken a more sophisticated approach to NPCs. Many NPCs are now programmed with behavior trees, which allow them to perform more complex decision-making. Still, NPCs can only do what is written in their code. In the future, could we expect to see more advanced AI appear in commercial games?
In other words, even if we could give NPCs minds of their own and let them run free in games, odds are that their autonomy would result in a less fun experience for the player. A rogue NPC could decide to shirk its duty to help the player advance toward the next level or take the player on a nonsensical quest where nothing happens. In addition to presenting game design challenges, free-range NPCs may be a non-starter when considered from a purely economic perspective as well.
Putting more sophisticated NPCs in games may be possible. Still, some designers persist in NPC enhancements, especially in figuring out ways to make NPCs more believable and human-like. For several years now, designers have been using AI to help them generate game assets, which frees them up from painstakingly drawing each individual tree in a forest or rock formation in a canyon.
Instead, designers can offload that work to computers by using a technique called procedural content generation, which has become fairly standard practice in the industry. Procedural content generation is also used to create game levels — sometimes randomly — so the player can enjoy a fresh experience each time. Some gamemakers also rely on neural networks to tailor-make game levels for players through a process NYU professor Julian Togelius calls experience-driven procedural content generation.
Maybe a level had too many jumps and not enough sewers, or coins were hard to reach and bad guys were too easy to defeat. Researchers fed player data to a computer. Academics and game designers alike are still trying to implement AI systems that will control the game in such a way that is fun for the player.
Cardona-Rivera envisions a future in which AI acts as a game master that calls the shots for a human player. Games routinely collect data on how a player experiences a game. This information is fed into an algorithm and is ultimately used by humans to tweak games based on its predictions of what players will like.
That is to say, in the cloud. A gaming chair that can simulate G-Force like a more practical version of this? And yet, many console owners would probably settle for better mouse and keyboard support. The design of consoles tends to be influenced by their hardware. So, will future consoles get even bigger? Barring the original PlayStation, the console has always maintained a similar rectangular shape.
Most game streaming services are in their infancy, which means we're still seeing plenty of teething problems, but we can expect the industry to grow and improve as internet speeds and the technology powering the likes of Google Stadia improve. But will consoles go the same way? Phil Spencer put those rumors to rest in , but perhaps there will be a streaming-only option offered alongside a future machine -- assuming the game streaming industry doesn't collapse.
In our PC feature , we predicted the rise of a desktop PC as a dumb machine with limited capabilities, the heavy processing work being carried out in the cloud and streamed back to the machine -- which could mean cheap PCs that perform better than what we have today.
Ubisoft CEO Yves Guillemot in said that within the next ten years, game streaming would replace all platforms , eliminating the need for distinct gaming hardware. Masthead credit: Concept Creator. But what about the future? The processor: 3nm or smaller? Cookie banner We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from.
By choosing I Accept , you consent to our use of cookies and other tracking technologies. Cybersecurity Mobile Policy Privacy Scooters. Phones Laptops Headphones Cameras. Tablets Smartwatches Speakers Drones. Accessories Buying Guides How-tos Deals. Health Energy Environment. YouTube Instagram Adobe. This is similar to what Apple launched back in September with Apple Arcade.
As Samsung notes , multiplayer online games make up the most popular gaming segment in the world, and many of these gamers must deal with the issue of game lag — which is a delay between the action of the players and the reaction of the game server.
Samsung highlighted that 5G latency is significantly lower compared to 4G with submillisecond speeds, which reduces packet loss and jitter and makes game performance much better. According to an article published by CIO, 5G can support up to 1 million connected devices per. This will increase the number of gamers that can access cloud-based game services, especially in dense urban markets. With 5G networks growing in prevalence around the world, developers can now deliver unprecedented enhancements to the mobile gaming market.
Game developers and enterprises need to capitalize on the skyrocketing demand for new gaming platforms and deeper levels of interaction. As these new technologies become more mainstream, the player experience will change dramatically, and a new breed of massively multiplayer games will be launched online engaging new audiences.
Get ready to get your game on! Do I qualify? This is a BETA experience.
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