Green-edged tiles can reveal anything, from a shark, to a whale, or even a whirl-pool. Red-edged terrain tiles are to be kept secret and can be played before your next turn or in defense. Some red-edged tiles can move your boat up to 3 sea spaces before your regular three moves.
Or can summon a helpful dolphin to help you swim 3 sea spaces. They can also cancel a shark or whale attack from an opposing player.
Rolling the sea creature dice and moving the respective sea creature. Krakens can move up to 1 sea space, sharks move up to 2 spaces, and whales move up to 3 spaces. Krakens wreak havoc and destroy boats and people.
Players take turns clockwise, following the 4 sequenced actions until the volcano, which is one of the mountain tiles, is revealed which ends the game. Throughout the game players attempt to ferry their explorers to safety while avoiding whales and krakens.
Explorers can attempt to swim to safety. Explorers are marked with a number indicating how many points they are worth. Only at the beginning of the game do you see this number, so memorization is an asset!
However, if a boat occupies the same sea space as an explorer, they can board the ship, which counts as one move. Also, only one boat can occupy each sea space. When moving sea creatures, once they cross a sea space with a destroyable object, they stop. A red-edged tile played to negate the effects of a sea creature removes the sea creature from the board. As I mentioned, the game ends when volcano tile is revealed. Players then tally up the points indicated on the bottom of their explorers who made it safely to shore at the corners of the board.
The player with the most points wins! Yet, the randomness of the tiles, and the competing strategies of the players, results in a very dynamic game. Sometimes, I tend to purposefully not occupy a majority of the positions on boats to entice others to climb on. That way we can work together to move the boat on our turns.
Other times, I maximize my explorers on boats and make a b-line for land. This usually puts a larger target on my back, but I can fill these boats with low scoring explorers as a diversion.
They should be given a lot more attention compared to the others. This article contains affiliate links, which help support this blog at no cost to you! Check Price on Amazon. Well, the board game consists of the following: One large game board. All the components are made from high quality materials. Shuffle the Land tiles face up i. You may use the Component Bag to draw Land tiles randomly. This creates the island of Beach, Forest, and Mountain tiles with a Sea Serpent on a sea space in the middle.
Each of your People tokens has a number from 1 to 6 printed on the bottom. Review your tokens but keep the numbers secret from other players. Try to remember where you have placed them in the following steps since the higher the number, the more points each People token is worth if you successfully move it to a safe island. Starting with the first player and continuing around to that player's left, players take turns placing one People token on any unoccupied Land tile i.
Take care not to let the other players see the numbers on the bottom of your People tokens as you place them. Placement continues until each player has placed their 10 People tokens. When playing with less than four players, some Land tiles will be unoccupied. Starting with the first player and continuing around to that player's left, players take turns placing one of their Boat tokens on any unoccupied sea space i.
Placement continues until each player has placed their two Boat tokens. Once the game has begun, you may not look at or reveal the point values of your People tokens, even if they have reached a safe island or have been removed from the game. Starting with the first player, and continuing around to that player's left, players take turns. On your turn, do the following steps in order:.
Play a Land tile from your "hand". You may play one and only one per turn Land tile that you acquired during a previous turn of the game. Naturally, you will skip this step on your first turn and on any turn when you have no Land tiles in your "hand". For example, move two of your People one space each into a Boat and then move that Boat one space. The goal should be to get your People into Boats and move them toward the nearby islands.
See the "Moving Your People and Boats" section below for details. Remove a Land tile. You must carefully remove one Land tile from the island.
Any People on the tile are placed onto the sea space where the tile had been. Carefully look at the bottom of the tile without showing it to the other players and then see the "Using the Information on a Land Tile" section below for details. There are two priorities when choosing which Land tile to remove. First, choose a Land tile that is adjacent to at least one sea space which includes a space where another Land tile had been.
The second priority is that all Beach tiles must be removed first, then all Forest tiles, and finally the Mountain tiles because the lower lying Land tiles are sinking into the sea faster. Then you may move one Creature Sea Serpent, Shark, or Whale matching the result of the die roll if it is already on the game board in order to attack another player or to protect your own People. See the "Using the Roll of the Die" section below for details. You may not move another player's People token.
Once a People token leaves the island by moving to a Boat or by becoming a Swimmer , it cannot return to a Land tile. People tokens become Swimmers by moving into a sea space from an adjacent Land tile, by jumping overboard from a Boat into the same sea space, by falling into a sea space when a Land tile is removed, or by falling into a sea space when the Boat that they occupy is capsized by a Whale. You may move a Swimmer only one sea space on your turn. Moving from a Land tile or Boat into a sea space counts as one move by a Swimmer.
If you move a Swimmer into a sea space containing a Sea Serpent or Shark, the Swimmer is immediately removed from the game i.
Each Boat can only carry a maximum of three People tokens at a time regardless of which players control the People tokens. If People from multiple players are aboard a Boat, the player with the majority of People on board controls the Boat. When you control a Boat, only you can move it. If you move an occupied Boat into a sea space containing a Sea Serpent, the Boat and the People aboard are immediately removed from the game i.
If you move an occupied Boat into a sea space containing a Whale, the Boat is immediately removed from the game and People aboard become Swimmers i.
If the sea space also contains a Shark, the Swimmers are removed from the game. People can disembark from a Boat that is in one of the two sea spaces adjacent to one of the safe islands. Each People token moved from the Boat to a safe island counts as one move. When you remove a Land tile in step 3 under "Game Play" above, carefully look at the underside of the tile without showing it to the other players. There are three types of tiles that you will find, and each is played differently:.
If you see one of these symbols, immediately reveal the tile to the other players, perform the indicated actions below, and then remove that Land tile from the game:. Take a Shark token that was set aside and place it in the sea space where the Land tile had been.
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