Minecraft xbox mob trap download




















We will be going over each trap made and its unique advantages. Animal traps are different than monster traps for several reasons. For instance, monsters appear in darkness or in bulk at monster spawners, so you need to either create darkness or wait for night in order to trap and kill them.

Animals on the other hand spawn on undisturbed grass in daylight conditions. Animals can be killed in several ways. For traps, the most common methods include making them fall to their death, drowning them, or burning them in lava. Animals are attracted to light and grass. If there is a lot of grass nearby, they will walk toward it. If they are completely surrounded by grass, they will wander aimlessly.

If they can't see any grass, they will wander toward light. This is important, because you can attract animals to your traps at night, or keep them spawning all day if your trap is enclosed and well lit.

Another very important difference with animals is that you can breed them using wheat. This means that you have more control over the amount of animals you have in your traps. With the exception of Nether Mobs, monsters appear only at night or in dark areas. They can also appear in dungeons which have a mob spawner block inside them.

Monsters can be killed by the same means as animals. Monsters will always spawn 24 blocks away from where you are during their spawn cycle, so some monster traps fail to work if you are within that amount. While monster mobs die in the same way that animal mobs do, there are some exceptions. Most monsters will die when they fall 23 blocks, but this has changed for some mobs, so your best bet for killing them via falling damage is about 26 blocks.

By far the simplest method of killing mobs is gravity. Forcing mobs to fall to their death sometimes only requires digging, but more than likely will require more planning than that. Remember, this will not work for chickens they can fly and may only work sometimes for spiders who can climb up walls. Animal traps that use gravity can be fairly simple. After all, the trick is to get animals to fall into a hole.

Remember though, animals will only spawn on grass and will avoid falling to their death if they can help it. When running into trouble getting gravity traps to work, the solution is water. Water is often used in mob traps to push animals or loot in any given direction. In this case, I simply placed a few long troughs of water running into a pit. There are many variations of falling traps for animals, but they all rely on open grass, so the variety of traps possible are not as great as monster traps.

And as of 1. For my monster gravity trap, I used a zombie spawner as an example, only this time digging a pit wasn't enough. The zombies fell and were hurt, but were not dead.

You may often run into this problem when making traps with mob spawners underground, as one can come to hit bedrock fairly easily. In this case, the solution is an elegant, simple design inspired by user mcKS.

One can create an elevator of sorts with water and signs in order to increase the height mobs will fall from. Monster and animal mobs will jump when in water and it's this jumping motion which forces them up the elevator pictured below. The gravity trap is a simple and effective, but not perfect for every situation. Water is one of the oldest Minecraft mechanics and it's effective for all types of applications.

As we have seen, it can turn a failed trap into a functioning one. Let's look at another kind of trap that uses water, not to drop mobs to their death, but to drown them.

By far one of the oldest and most effective Monster traps relies on using water to drown mobs. This method sometimes requires less time than gravity traps and yields much more loot over time.

There are several variations and ways in which to drown mobs, but let's look at an effective small scale trap. The particular water trap we built for Saturday's Workshop was fairly easy to construct. It works by trapping prey who just happen to walk into any of its four sides at anytime.

The unlucky mob is pulled underwater, drowned, and the dropped loot moves into the center of the trap ready for you to collect. The trap is surrounded by trenches on each side that are 3 blocks deep. The far wall of each trench is filled with water so that 4 flows of water are constantly pushing towards the center of the trap. The resulting effect is water that pulls prey down and forces them against the walls of the trap, not letting them come up for air. When the trapped mob dies, the dropped loot moves into the center of the trap ready for you to collect.

A redstone trap can range from simple to extremely complex. As one could imagine, there are various possibilities. For example, user ML32 created a redstone trap that yields about 60, items an hour. While obtaining tens of thousands of items an hour isn't necessary, it's certainly a testament to the power of redstone. A redstone trap will typically make use of pistons, dispensers, pressure plates, and the like in order to either make the trap more efficient or to add a special feature like a warning system to alert the player that loot has been obtained.

For our purposes let's look at a trap that uses redstone as its mechanism for the mass harvesting of mobs. Our redstone mob trap uses pistons to pummel mobs and collect their loot. It runs off a redstone clock that closes the pistons on our prey intermittently. Admittedly, this system isn't any faster or better than using water or gravity, but it is a fun use of redstone and it's sure faster than digging or calibrating a lava and water trap.

Now that you've built a successful trap or sets of traps , here are some ways you might increase your output:. The traps we went over are probably the most commonly used traps used in-game, but they certainly aren't the only ones. As with all things in Minecraft, there is a stunning variety of traps in differing forms, fashions, and functions. If you are not yet a member, you can apply to be whitelisted here.

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