Gamewise, I have to say this does feel and look ever so slightly like it's namesake Altered Beast. That said, there's a lot more to this. This set a trade mark in graphics and was a legend on the Amiga at the time of its release. This game is just one big long game, in which there are no seperate levels, but just one long screen that you run across doing things and killing things. The game has a slightly dark and mistifying feel to it, with the running landscape in the background portraying the feelings of evil and darkness.
Added to that is the music, which is equally gloomy and helps to make that spooky atmosphere ever more realistic. The monsters and ghouls and stuff are sub-standard in comparison to the graphics in the game, without any real depth to them and the same sprites being used constantly with no variation Still a cult game, which is remembered by very many Amiga gamers!
A very good and long lasting game! Must be run using Kickstart 1. This is a sideways scrolling beat-em-up game, where you have to move your hero through the beautiful levels and slay all the monsters.
An extra feature that you can enter the backgounds and explore many areas. Very nice. I wonder if it matters actually, when both have difficulty levels approaching infinity. Amazing graphics, memorable music. I still sometimes watch during my sleep nostalgic Amiga dreams nad then I wake up ,load WinUAE and try to make it happen all over again!!!
View all comments 1. Wolverine Superb graphics, atmosphere and music. But yeah the gameplay was terrible. Shallow, basic, dull. Yeah it was tough but so is Project X and thats fun. Could have been so much better. It's better than 'Beast 2' because it's possible to actually get somewhere but it's still far too hard, especially later on, and stupidly unfair at times. But of course now I see that it could have been better. Still, I feel that many people here are just bad players spoiled by easy games that are for pussies.
I did not finish this but I reached the end-of-game monster with the help of a walkthrough I found from a magazine. Both soundtrack and sceneries are breathtaking. Didn't play great. Horrendous loading times. By that I mean it was incredibly consumer hostile. Games such as this that prevail with style over substance will continue to excel even as it spits in the face of the consumer. T-shirt or not this "game" was a tech demo gone haywire and the iriony is that Psygnosis build a reputation as being "a leader in design" while the true greats like Epyx were lost along the way Notorious for its difficulty level, which was OK in the beginning but jumped up quite quickly.
The infamous Game Over sequence really adds to the frustration. But the t-shirt was cool. Like I said below, I just loved Beast.
In fact I loved it so much I think it was not that difficult - just tuned to enjoy the sheer beauty of it long enough to appreciate it. A masterpiece. A classic David Whittaker soundtrack, classic graphics and Classically difficult! Man, this made you feel like feeble and incompetent!
If you fancy yourself a games player, try Shadow of the Beast to learn some humbleness. Dastardly Far to hard for my short attention span and yet still a fave of mine. One of the true jaw dropping gaming experiences of my life. Another milestone from Psygnosis View all comments The combat was hard, but you also got frequent power-ups that "forgave" all mistakes, unlike Beast 2 where it was bloody merciless all the time.
The game showed off the Amiga's performance nicely, but beyond being an impressive graphic demo it had no other reason for being.
This massively overpriced and stupidly difficult platform game, with numerous dead ends, would have vanished without a trace if it wasn't for the gorgeous soundtrack and decent graphics. How it's come to be regarded as any kind of classic is beyond me, because it's nigh-on unplayable. Still, it was useful in foreshadowing a time when gameplay would take a back seat to presentation.
The title music, the Giger'esque graphics and the atmosphere makes you put up with this stupidly hard platformer. The gameplay isn't its biggest quality it's too hard to finish , but still you just want to behold it's perfection. First art in gaming in my opinion. Have anyone finished this game without a trainer by the way?
The graphics and music were ahead of anything else out there. Quite a big game with a lot of variety in enemies some really big and levels.
A classic. It featured truly groundbreaking graphics, but sadly the gameplay wasn't at the same level at all. Look so much better compared to the ST. It seems the Amiga version is the only decent version of this game available. Show more comments. Box Scan. Magazine Scan.
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Do you like cookies? I agree. Logo Reflections. Martin Edmondson , Paul Howarth. Precursor to Shadow of the Beast II. If the manual is missing and you own the original manual, please contact us! MyAbandonware More than old games to download for free! Browse By Download 1 MB. Write a comment Share your gamer memories, help others to run the game or comment anything you'd like.
Send comment. Download Shadow of the Beast II We may have multiple downloads for few games when different versions are available. You cross some pretty weird territory, but it looks great. The perspective is side-view, multi-scrolling. What's unusual and spectacular about the graphics is that the horizontal scrolls include parallax scrolling, that is, the foreground moves at a different rate of speed than the backgrounds!
There are five stages total. Most of the action takes place either above or below the ground, but you'll also do battle inside a castle and fight your way through space. Part of what makes this game such a hard nut to crack is the horde of creatures you fight -- approximately different types of foes such as a flock of flying, bloodshot eyeballs, bright orange dragons who spit napalm, and headless hunchbacks with gore where their heads used to be.
This handsome beast will drive you wild. It showcases some of the best Genesis artwork ever. The music is fantastic even though it should have been in stereo. For better or for worse, Shadow is very, very hard.
Your frustration level must be low and your talent level high to beat this game. Shadow of the Beast is a real animal. Genesis and Amiga players felt the unbridled fury of the Beast in ages past. Now Shadow of the Beast stalks the Lynx, but this creature's still tough to tame. The Beast Lord abducts an unsuspecting child, then transforms the young victim into a half-human, half-wolf, all-action mutant creation.
The newborn were-warrior rebels, and you guide him through a side-view, kick-and-punch extravaganza. Shadow of the Beast bursts onto Atari Lynx screens in all its beastly beauty. The graphics are a feast for the eyes, with smooth, nearbit quality, scrolling backgrounds and foregrounds. Each visual layer moves at its own speed, producing a slick, warped look.
You'll dig the echoing sound effects and music scores. While Shadow of the Beast is a great game to look at and listen to, it's only moderately fun to play. The Beasfs control can be a burden. His moves are limited, with only two standard attacks and an imprecise mn-and-jump. This combined with afull load of outrageous obstacles pushes the challenge needle off the scale. Beast's action is insanely difficult.
You schlep through five outdoor and indoor segments inhabited by a pack of uglies you'd never want in your family photo album. Giant, fire-breathing gargoyles scorch you, spear-chucking lizards skewer you, and beds of spikes impale you, often.
Too often, 'cause you only get three continues. To unlock the maze's secrets, you hunt down key items and weapons, A rocket pack, a laser gun, and a wave beam complement your clawed fist, if you can find them. Shadow of the Beast requires unshakable patience, precise controller input, and an exact memory of level layouts to clear even the first stage, much less the entire cart. Walk these Shadows only if you think you can get the Beast under control.
Shadow of the Beast, Psygnosis' latest arcade-style game, employs the same scrolling playfield found in many of their titles but with easily the best implementation so far. The design and programming is by Martin Edmundson and Paul Howarth of Reflections, the same British group which did Ballistix , another Psygnosis title.
The objective of the game echoes many other software entertainments: to exact revenge on some unseen force for wrongs done to the player-character.
In this case, the gamer's goatlike character is searching a faraway planet, attempting to find his former masters, the Beast-Mages. He seeks revenge for their forcing him to kill his father. The course of this pursuit takes the gamer across and underneath the surface of the planet, gaining artifacts along the way to aid him. Of course, the Beast-Mages have left guards and traps to impede the player's progress.
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